Main menu as long as there is no active session.
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#include <UnlockedMainMenu.h>
Main menu as long as there is no active session.
◆ UnlockedMainMenu() [1/3]
views::UnlockedMainMenu::UnlockedMainMenu |
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LiquidCrystal_PCF8574 * |
display, |
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RotaryEncoder * |
encoder, |
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const int & |
numberOfColumns, |
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const int & |
numberOfRows |
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) |
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inline |
Construct a new main menu object.
- Parameters
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display | pointer to the display instance |
encoder | pointer to the encoder instance |
numberOfColumns | number of display-columns |
numberOfRows | number of display-rows |
◆ UnlockedMainMenu() [2/3]
Copy constructor - not available.
◆ UnlockedMainMenu() [3/3]
Move constructor - not available otherwise we get problems with the callbacks.
◆ activate()
virtual void views::UnlockedMainMenu::activate |
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inlineprotectedvirtual |
called as soon as the view becomes active
◆ tick()
virtual void views::UnlockedMainMenu::tick |
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const bool & |
forceRedraw | ) |
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inlinevirtual |
called during the loop function
- Parameters
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forceRedraw | if true everything should be redrawn |
The documentation for this class was generated from the following file: